Skip to main content

2021 Dental 3D Printing Guide: All You Need to Know

Over the course of the past decade, the dental industry has been revolutionized by 3D printing . Several different applications of have been developed, from fixing broken teeth to making flossing easier. Printing is done both in the dentist’s office and in labs, and it brings a new level of speed and ease to old procedures. In dental 3D printing, prosthetics and orthodontics have to be printed with extreme precision to ensure a perfect fit. Such accuracy is only possible through resin-based printing, such as stereolithography (SLA) and digital light processing (DLP) printers. In these technologies, printed layers of resin are solidified (cured) by a light source: a laser in SLA printers and a projector in DLP. Recently, another technology, called PolyJet, has started being used by some manufacturers, with simpler processes and superior results. 3D printing in dentistry and orthodontics is relatively new, but it’s already impressively large and is constantly growing and developing. There are seemingly infinite ways for dentists to make use of 3D printers, and the future will undoubtedly bring about even more. In the following sections, we’ll be highlighting the main applications and industry leaders in the dental 3D printing space. But first, let’s look at the wide-ranging scope of this technology and what’s holding it back from achieving its full potential.

Popular posts from this blog

Art Direction for Hollywood movies using Blender

Jonathan Opgenhaffen is an experienced Art Director at Framestore, in London, with experience in design supervision (pre and post production), concept art, and visual effects. Skilled as both a creative supervisor, concept designer, and technical artist. Jonathan has worked for 15 years in companies such as Double Negative, Rainmaker London, Indestructible Production etc. Now, he works as Art Director at Framestore, well known for visual effects, creating extraordinary images and scenes for some of Hollywood’s biggest pictures, collecting every possible industry award along the way. Jonathan worked on The Midnight Sky, Project: Power, Spider-Man: Far From Home, Avengers: Infinity Wars, Pacific Rim: Uprising, and Wonder Woman to name a few. After you read the interview, we suggest to check Jonatha’s ArtStation profile and his amazing works one by one. They are beautiful and created (also) with Blender 3D. Do you use Blender both in your professional works and your personal one...

Here’s Why Taylor Swift Is Fighting With A Utah Theme Park

Singer Taylor Swift escalated a feud with Evermore Park in Pleasant Grove, Utah, this week after the theme park sued the singer for copyright infringement over her Evermore album, alleging in a new lawsuit that the fantasy park has been illegally performing Swift’s music for years without proper licensing. Evermore Park is a self-described “experience park” in Utah themed to a European-style fantasy village with performers playing “fantasy characters,” which shares a name with Swift’s Evermore album released in December. The park filed a federal lawsuit against Swift, her TAS Rights Management company and merchandise company Taylor Nation on Feb. 2, alleging the singer had violated the company’s “Evermore” trademark through her album and accompanying merchandise. Swift’s Evermore products are “counterfeit” because they violate the park’s trademark on specific items, the park alleged, also pointing to how Swift described the album using the term “escapism”—which Evermore Park’s ...

Module teams for core Blender development

  Blender is growing fast. With the success of the   Blender Development Fund   and industry support, it’s important to make sure that the blender.org project organization remains future proof. Numerous activities around Blender are now performed by full-time employees or people working remotely on a grant. Together, they take care of many core development projects and topics such as improving code quality, documentation, developer operations and support. All very important, but how do these efforts relate to work done by other contributors or by volunteers? In the past months, I have been working with the Blender Institute crew to tackle our growing plans (and pains). When a team gets bigger you need operations management, coordinators, and human resources specialists. We need a definition of developer roles such as principal engineers, seniors, and product designers. And we need to define how projects are being organized in general.   After reviewing popula...