Skip to main content

Blender is a free and open-source 3D creation suite

 With Blender, you can create 3D visualizations such as still images, 3D animations, VFX shots, and video editing. It is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process.

Being a cross-platform application, Blender runs on Linux, macOS, as well as Windows systems. It also has relatively small memory and drive requirements compared to other 3D creation suites. Its interface uses OpenGL to provide a consistent experience across all supported hardware and platforms.

../../_images/getting-started_about_introduction_screenshot.jpg

Who uses Blender?

Blender has a wide variety of tools making it suitable for almost any sort of media production. People and studios around the world use it for hobby projects, commercials, and feature films.

Check out the User Stories page on the Blender website for more examples.

Key Features

  • Blender is a fully integrated 3D content creation suite, offering a broad range of essential tools, including ModelingRenderingAnimation & RiggingVideo EditingVFXCompositingTexturing, and many types of Simulations.

  • It is cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts).

  • It has a high-quality 3D architecture, enabling fast and efficient creation workflow.

  • It boasts active community support, see blender.org/community for an extensive list of sites.

  • It has a small executable, which is optionally portable.

You can download the latest version of Blender here.

../../_images/getting-started_about_introduction_postprocessing.jpg

A rendered image being post-processed.

Blender makes it possible to perform a wide range of tasks, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender after a few hours of practice.

This manual is a good start, though it serves more as a reference. There are also many online video tutorials from specialized websites.

Despite everything Blender can do, it remains a tool. Great artists do not create masterpieces by pressing buttons or manipulating brushes, but by learning and practicing subjects such as human anatomy, composition, lighting, animation principles, etc.

3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and “subdivs” are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best.

So keep reading this manual, learn the great tool that Blender is, keep your mind open to other artistic and technological areas and you too can become a great artist.

Source: blender.org

Popular posts from this blog

Art Direction for Hollywood movies using Blender

Jonathan Opgenhaffen is an experienced Art Director at Framestore, in London, with experience in design supervision (pre and post production), concept art, and visual effects. Skilled as both a creative supervisor, concept designer, and technical artist. Jonathan has worked for 15 years in companies such as Double Negative, Rainmaker London, Indestructible Production etc. Now, he works as Art Director at Framestore, well known for visual effects, creating extraordinary images and scenes for some of Hollywood’s biggest pictures, collecting every possible industry award along the way. Jonathan worked on The Midnight Sky, Project: Power, Spider-Man: Far From Home, Avengers: Infinity Wars, Pacific Rim: Uprising, and Wonder Woman to name a few. After you read the interview, we suggest to check Jonatha’s ArtStation profile and his amazing works one by one. They are beautiful and created (also) with Blender 3D. Do you use Blender both in your professional works and your personal one...

Here’s Why Taylor Swift Is Fighting With A Utah Theme Park

Singer Taylor Swift escalated a feud with Evermore Park in Pleasant Grove, Utah, this week after the theme park sued the singer for copyright infringement over her Evermore album, alleging in a new lawsuit that the fantasy park has been illegally performing Swift’s music for years without proper licensing. Evermore Park is a self-described “experience park” in Utah themed to a European-style fantasy village with performers playing “fantasy characters,” which shares a name with Swift’s Evermore album released in December. The park filed a federal lawsuit against Swift, her TAS Rights Management company and merchandise company Taylor Nation on Feb. 2, alleging the singer had violated the company’s “Evermore” trademark through her album and accompanying merchandise. Swift’s Evermore products are “counterfeit” because they violate the park’s trademark on specific items, the park alleged, also pointing to how Swift described the album using the term “escapism”—which Evermore Park’s ...

Module teams for core Blender development

  Blender is growing fast. With the success of the   Blender Development Fund   and industry support, it’s important to make sure that the blender.org project organization remains future proof. Numerous activities around Blender are now performed by full-time employees or people working remotely on a grant. Together, they take care of many core development projects and topics such as improving code quality, documentation, developer operations and support. All very important, but how do these efforts relate to work done by other contributors or by volunteers? In the past months, I have been working with the Blender Institute crew to tackle our growing plans (and pains). When a team gets bigger you need operations management, coordinators, and human resources specialists. We need a definition of developer roles such as principal engineers, seniors, and product designers. And we need to define how projects are being organized in general.   After reviewing popula...